Together, these artists take a diverse approach to interrogating how human experience can be transformed by multi-media art practice.
Eat My Words
From a background working in food as a chef, food stylist and cookery writer, Annie then studied a B.A in Fine Art at Central Saint Martins College of Art. Later, whilst living in Hackney Wick, she became a member of Fish Island Labs to challenge and push the limits of her art practice within this digital arts community.
This installation: Annie’s mother Winnie was a great cake maker and famed for her Victoria Sponge cake. Upon Winnie’s death, and with the help of the sound artist Christin Rauter, Annie recorded the sounds of herself making the cake, taken from a hand written recipe her Mother had given her. Digital mapping of the cake making was also made by David Hunter via kinetic recording to create a digital visualisation of the cake making journey. At Interfaces you will be able to walk around a light installation of the reconstruction of Annie’s kitchen and listen to the layered sounds of the cake being prepared and baked.
Christin Rauter is a naturally gifted musician, performer and educator with a degree in classical and jazz piano. As a sound artist, (and founder of Noizonic) Christin believes in sound having powerful, subconscious influences in everyday life. Every moment is rich with sound. You move through it, create it and respond to it. Therefore she creates sonic experiences to enhance lifestyle believing it can have positive benefits in contemporary environments.
About Time Clock 2015
Annie is very interested in the idea of the sharing of space and time between different communities. Bringing an awareness of others, and a here and a there. Within her first year at Central Saint Martins, Annie won a competition (in conjunction with London Borough of Camden, The Holborn Hotel, C.S.M and Gloucester St Residents Association) to create a site specific public art work.
Working closely with local residents, she created ‘About Time’ a 3 screen video projection, which included a video clock using 24 hours of video footage filmed in resident’s homes and local businesses. One hour of footage was taken of each clock and edited together to create a working 24 hour clock.
Now, as a member of Fish Island Labs where she has been introduced to so many new and exciting technologies, Annie has been inspired to produce the clock again and bring it bang up-to-date, so she invited David Hunter to collaborate and create a new clock for 2015.
David has created a real-time data-driven clock pulling photographic information from around the vicinity of the Barbican and City of London, processing and re-rendering that data as time passes. In this way, About Time provides a colourful, visual log and representation of the activity, environment and the culture of the local area over the duration it is present.
Built in Processing, an open source creative coding language and environment, using the Temboo library, and data from Instagram. David Hunter is a multidisciplinary designer and programmer, creating interactive experiences for spaces and screens, and data-driven generative design outcomes.
Data Walking: Transects Through Space as Information
The aim of this project is to collect environmental data while walking around a specific area to build a rich picture of that area over time. Data gathering devices include sensors on micro controllers, smart phones, and recorded notes. This data is then used to create maps, charts, data experiences, or artistic works by participants to represent the area and the process of the project. This is an ongoing research project in collaboration with Ravensbourne, a university sector college in North Greenwich, London, focused on the creative sector.
The Baul are a spiritual sect of travelling minstrels who wander through Bengal from village to village, door to door, performing songs in people’s homes in exchange for a meal or some money. Our creative proposal aims to convey the transient nature of the Bauls’ performances and existence in by exploring themes of temporariness in physical space.
The Baul installation at the Barbican will combine large-scale video projection and audio, with the structural forms of the arts centre. A column in the foyer will be transformed into a glowing pilar of light and sound: the ‘Baul’ will emerge from the concrete surface to sing, before disolving once again into the architecture. Visitors will encounter the Baul as they traverse the centre catching glipses of their performances from walkways and stairs.
Roozle Goes To London: A Children's Travel App
Roozle Goes to London is the first installment of a children’s app about travel, being created by Fancy Lamp. Our lead character, Roozle, embarks on a day out in the city and is guided around by the user to explore and interact with his surroundings. This project aims to encourage childrens' interest in culture, history, and adventure through an animated metropolis and it’s colourful characters. The graphic layouts and 2D illustrations are combined with animation and code to portray our multicultural city through stand-out interactivity and memorable fun for all ages. We invite you to join us at the Barbican to explore Roozle's London with him.
Roozle Goes to London was selected by Pictoplasma for their 2015 Character Forum in Berlin and is due to launch in full next year. Fancy Lamp is a creative agency started by Caitlin Derer and Joseph Lattimer. We specialise in design, branding, and animation.
Reflections on the self: where fantasy meets reality.
Kimatica studio is showcasing a brand new performative installation; an interactive mirror where the public can see a magically distorted version of themselves. Taking their public own reflection into a journey of body-morphosis, where organic real time coded visuals take over the physical body.
Kimatica wish to extend the possibilities of live art through reactive technologies; with this new piece they want to involve the audience like never before, letting them engage and explore with the installation by themselves.
They are particularly exploring the crossroads between interactive technology and the human body, where the body becomes a link of the material and the magical/digital world. The technological aspects of their pieces are hidden from the audience intending to create a sense of magic or illusion to transport the viewer to a world of ever changing perceptions and parallel realities.
Photo by Stefy Pocket. Supported by Kinetica Museum. Sponsored by XL Video
Mnemonic City – a city of memories. A project by Magma Collective that explores location and embedded stories.
This is a series of inter-related artworks developed for the Barbican Interfaces show, in which artists have collaboratively explored the geography between Swan Wharf and Barbican, and through walking with social media applications exchanged stories which have informed the development of new artworks.
Works include paintings, video installation, photography, sculpture and performance, with a compelling combination of traditional techniques, interactive media and contemporary social practice spanning geo-location, real-time international collaboration and data mapping.
The poetic interpretation of a city defined as centred on people and their emotional experience, rather than town planning, governmental concerns, redevelopment or material needs, reveals a human environment.
Get Thee To A Nunnery by Anna Burel
Anna Burel is a visual artist based in London. She Graduated with an MA in Fashion and Film from UAL in 2011. Anna’s practice follows a passionate questioning regarding female representation in contemporary culture, and the role technology and consumerist society plays in distorting and affecting the perception of everyday life, from advertisement to social media.
In this project Anna creates an installation that mixes techniques like soft sculpture, photography and collage. Her ‘assemblage’ informed by historical elements of East London landscape, addresses human relationships with technology and its the considerable influence on people’s behavior and values.
South Bronx, 1984 by Rupert Jaeger
South Bronx, 1984, is a moving image installation, which combines elements of sculpture with frame-by-frame animation. With South Bronx, 1984, the artist reacts to the ever more and all-pervasive presence of memories in digitized form, by creating his own version of a - fictional – memory in physical and purely analogue form.
Rupert Jaeger is a multidisciplinary artist, who explores the role of images in the context of capitalist society, how images are used to manipulate our sense of history, and how they have become object-like fetishes in contemporary consumer society.
Wormhole Labriperipatetic Ballad of a London Nomad by Pascal Ancel Bartholdi
In this piece Wormhole Labriperipatetic Ballad of a London Nomad, made during the Fish Island lab/Barbican residency, two main perspectives are brought into view. One,the personal journey in time and space of the maker. Two, the relationship to archetypal complexes residing in those memories and containing universal mythology, the elements of which are played out throughout the animation.
Pascal Ancel Bartholdi is a multi disciplinary artist whose present practice draws from past works such as paintings and monochrome photography in conjunction with animated environments, objects and people, forming a meaningful context through the use of contemporary technology such as digital cameras and editing suites. He has exhibited in Uk and Europe and is a member of the Magma Collective.
In Dreams We Dwell by Jaime Valtierra
As part of Mnemonic City and FIL, Jaime is creating a multimedia Art Installation that combines the use of traditional and contemporary Art & Craft technologies including Painting, Wood Work, Video Animation and Projections.
The piece contrasts a series of interconnected narratives that spring from two themes based on two socially distinct London areas: Hackney Wick and The City of London. The first subject explores the idea of group as a horizontal organization rooted on the premise of collective sharing and individual responsibility towards the “goods” of the group. The second relates to an individualistic view of the world based on personal gain and disregard for others.
Tenants by Ines von Bonhorst and Yuri Pirondi
“Tenants” is a video installation that explores the cyclical nature of the life in the city. The landscape of London appears flat, there stand towers reminiscent of a remote past, almost mythological.
These towers are differentiated by their impressiveness throughout the cityscape and the opposite charges, which these buildings hold: commercial and residential. The aim of the project is to merge them into a single tower that tries to represent playfully and interactively a different way to look at the city.
Ines von Bonhorst and Yuri Pirondi are originally from Portugal and Italy and are based in London. Their works are predominantly in the mediums of video and photography but includes installations and cross media performances. Ines and Yuri’s works reflects their personal experiences, memories and sensations taken from the urban landscape. Their videos explore notions of identity, limits, using the subconscious and the counterfeit of being.
Commuting-Time and Tide by Bill Howard
“Commuting-Time and Tide” is an innovative time-based and mixed media installation.
The moving image work is a narrative animation with drama, which explores the multiple layers of history and social references in the geography between Hackney Wick and the City, close to the author’s birthplace. The audience follows simultaneous and overlapping perspectives from three protagonists whose lives interact in curious ways.
Bill is a contemporary cross-media artist, practicing as film-maker, photographer, curator, writer, theorist and designer, combining an active arts practice with staging and managing film events in the UK and overseas.
A Walk from Hackney Wick to the Barbican by Yasmine Dainelli
“A walk from Hackney Wick to the Barbican” is an Art Installation by Yasmine Dainelli.
The piece combines the use of chalcography and Video Projection to represent a synthesis of a series of walks between two locations into a unique linear image or imaginary long walk. The contrasting use of media explores the dualistic nature of the city constantly torn between memory and change
Yasmine Dainelli's work focuses on the exploration of the environment and the investigation of the historical background of an area's architectural and societal development.
Compositing by Maria Pia Fanigliulo, Art technician by Sammy James Britten
This interactive portrait engages with concepts of the anxious state that comes with the awareness that one can be viewed.
Using simple materials, digital technologies, and choreographic concepts the work asks the audience to question the personal and public anxiety one can experience via engagement.
- What does it mean to actually engage in today’s fast paced culture?
- Have we lost the ability to developer a deep, longer, engagement with all the surrounding social and technological noise?
Let us know your thoughts? @artstrust #barbicanbim
Bim is produced, in collaboration with mbryonic, by Artstrust Production. Supported by Arts Council England, Barbican, The Trampery, and Fish Island Labs
Nature Abstraction is an immersive sensory experience created by Matteo Zamagni using mixed digital mediums. It consists of a virtual reality installation located into a projection mapped cube;
The audience will be guided to step inside the cube and wear the VR headset projecting themselves into a world made of 3D fractals, mathematical representation of natural, biological forms; They will explore three different landscapes, each of them divided in 3 chapters: Birth, Communion, Aether; In this installation fractals are also combined with a new AI tool called DeepDream developed by Google. It transforms the fractal landscapes into morphing psychedelic patterns that our eye will perceive as man made construction and living organisms.
Although these figures resemble very familiar shapes, this AI Neural Network only represents a cluster of coloured random patterns. It is our brain that tries to makes sense of the images processed within the network;
The viewers will step into the cube and will open themselves to explore arcane forms created mathematically and they will explore the infinite complexities of these morphing fractal structures. Moreover, they will get an insight in to the origins of physical creation of natural, architectural and biological forms.
Veil is an art installation that uses virtual reality (VR) technologies to transport visitors into an alternate reality where they can experience art in new and extraordinary ways; in the process subverting the gallery experience.
Veil is a collaboration between visual artist Iain Nicholls and creative technology studio Mbryonic. Veil is being supported by Arts Council England.
Iain studied at Chelsea College of Art and the RCA and works as a fine artist out of Barnsley. Iain has had solo shows in Dublin, Barnsley and London and was elected into the Royal Watercolour Society as an associate in 2015.
Mbryonic specialise in creating interactive digital media through integrating cutting edge graphics, sensors and display technologies like virtual reality to create inspiring and engaging experiences.
Nicola Plant (movement researcher, artist and programmer) and Alexander Adderley (3D Artist/Animator and Motion Graphics designer) present a VR based installation that immerses the participant in an atmospheric reality of glowing particles that interact with the body; illuminating themselves only when disturbed by movement. the viewer will interact by agitating particles inhabiting the virtual space by using motion capture technology to track their movement.
The experience explores what qualities of movement convey a sense of presence, a sentience that is alive and sympathetic to your existence. The piece aims to create a meditative space into which the only thing retained is movement.
Lal Beguni Shwapno (Film)
Can technology and arts practice blur the boundaries between subject and researcher through a peer process?
Paraa, an architecture and action research practice, The Rainbow Collective - documentary film makers and trainers, and Openvizor worked with Dhaka Street Children as collaborators, creators and researchers in social-spatial research; learning and contributing using film-making and interviews with others living in the street to influence civic and social support, housing and public space design and architecture.
Presentation with film made by street children as well as diagrams articulating through drawing, problems and ways forward.
There will be a screening of two short films, titled, Lal Begun Shwapno, exploring the children’s life stories, and the other, the children’s fictional stories along with a series of drawings that looks at the research Paraa have conducted on the ground with the children about safety and access to support structures.
About the Collaborators
The Rainbow Collective: Since 2006 Hannan Majid and Richard York have produced, shot and directed documentaries in South Africa, Bangladesh, Iraq and the UK and have won awards in Dubai, France, USA and the Czech Republic. Rainbow Collective, is a unique production company, formed as a social enterprise and committed to raising awareness on issues of human and childrens' rights through powerful cinematic documentaries and have collaborated with Amnesty International, The Consortium For Street Children, War On Want, TRAID, Labour Behind The Label, International Labor Rights Forum and many others.
Openvizor: Founded by Abbas Nokhasteh in 2006, Openvizor is a non-profit arts and cultural platform and organization that brings together different people and skills from around the world to combine practical knowledge and research, learning from each other in collaborations exploring new ways to express, educate and organise from the ground up.
Paraa: Paraa, led by Ruhul Abdin and Kazi Meftahul Arefin is an architectural studio, focusing on enhancing spaces for communities in Bangladesh through multi-disciplinary practice.
Fireflygame: Teasing Temporal Memory to Prompt Collaboration and Competition in Gameplay
Firefly is a tagging game played in the dark that explores temporal memory, and exploits the balance of collaboration and competition. We will be running rounds of the game where the players must find the “fireflies in the dark. However, the prize you seek may be your down fall. You will have to be clever to succeed.
Pollie is an artist, activist and game designer who has designed games from the mobile platform to the urban landscape that have been played in festivals around the globe.
Sapphire Goss is a filmmaker who creates collaged landscapes from elements of filmed footage, archive, textures or fleeting video snapshots. In Umbra Sumus, these fragments are then manipulated to create abstract geometric scenes, disrupting the everyday through fragmentation, repetition and interruption. One of these techniques she has named ‘PaperKino’: printing each frame onto paper or another material, manipulating them, then photographing and re-animating , creating a technologically obsolete process that connects with the themes of performed nostalgia and memory in her work, adding not only a physical element but a craft-type practice. The piece is projected onto transparent material, creating a palimpsest where people travelling through the space will also be seen through the images, so the film will be always changing in a dynamic interplay with the environment.
With thoughtful reflections on democratic uses of public space, artists as citizens, explorers and activists utilise digital streaming and connectivity to playfully re-configure our understanding of the city. Enacting ceremonial processions, tracing alternative routes and activating dead spaces, the artists cross the City thresholds into the historical and financial heart of London, to join an exciting live art programme at the BARBICAN. In the surrounds of this iconic labyrinthine space, visitors are invited to explore new territories re-mapped by digital projections, online technologies, performance installations, and intimate interactions.
Artists: Boedi Widjaja, Edgar Oliveira, Lynn Lu, Marta Angelozzi,
Richard DeDomenici, Speaking of I.M.E.L.D.A., Teow Yue Han + RAW Moves,
Yoko Ishiguro, and Yuri Pirondi in collaboration with Ines Von Bonhorst,
Alexandra Baybutt + Bitch "n" Monk
With thanks to the Magma Collective
If Only I Had Thought of a Kodak!
I am a visual artist whose highly saturated films explore manufactured virtual spaces like those evoked in a fairytale or game, and whose ideas often come from fictions exploring the promise of new technologies, for example H G Wells' 'The Time Machine' in which he muses that 'If only I had thought of a Kodak!'. My idea is based on Wells' vision of a species, the Eloi, that have relapsed into an almost vegetable-like state as a result of social degeneration. These visuals also draw upon features of the Barbican, a site which was built on the ideals of the future.
Costume by Isabelle Sallis
About Tekja: Tekja is a data analysis and visualisation studio founded by Amanda Taylor and Jacopo Hirschstein.
About the installation: We are creating real-time crowd sourced infographics to reveal the sentiment of an audience over time. We will be exploring how data visualisation can encourage engagement with digital data and promote transparency and democracy around data processes. The installation will include both physical and digital data visualisations that will grow and interact over time.
This installation is a preview of light projected visuals from Hollow - an upcoming theatre production. For this production I have developed a new 3D shadow technique that enables audience to experience large scale engulfing landscapes. The show follows Jeremiah Reynolds (1799 - 1858), an American explorer who believed the earth was hollow, inhabited within and widely open at the poles. He launched a doomed expedition to the Antarctica in attempt to discover the earth’s inner hemispheres.
Tom McDonagh is a theatre maker who create large and small storytelling experiences. He is a recipient of a Sky Academy Arts Scholarship in 2014 and resident at PM Studios. His work has been feature on NPR and Sky Arts and his performances include Voyage to the Skies at St. Ann’s Warehouse, Brooklyn.
The Gift of the Gab
The Gift of the Gab is an interactive sculpture, based on the etching “Qué pico de oro!” (the gift of the gab) from the series “Los Caprichos” of Francisco Goya. In this theatrical parliament, the parrots yell nonsense sounds when someone triggers the right keys.
In Los “Caprichos”, Goya dives into the deepest and darkest passions of human kind. My practice reviews and updates Goya’s reflections, but presented with a layer of innocence, naivety and playfulness.
Top image by Tekja